import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.GraphicsConfiguration;
import java.awt.GridLayout;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.BufferedOutputStream;
import java.io.FileOutputStream;
import java.text.NumberFormat;
import javax.media.j3d.AmbientLight;
import javax.media.j3d.Appearance;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.ImageComponent;
import javax.media.j3d.ImageComponent2D;
import javax.media.j3d.Material;
import javax.media.j3d.Screen3D;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.media.j3d.View;
import javax.swing.JButton;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JSlider;
import javax.swing.JTabbedPane;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
import javax.vecmath.AxisAngle4f;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Point3f;
import javax.vecmath.Vector3f;
import com.sun.image.codec.jpeg.JPEGCodec;
import com.sun.image.codec.jpeg.JPEGEncodeParam;
import com.sun.image.codec.jpeg.JPEGImageEncoder;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.behaviors.mouse.MouseRotate;
import com.sun.j3d.utils.geometry.Cylinder;
import com.sun.j3d.utils.geometry.Sphere;
import com.sun.j3d.utils.universe.SimpleUniverse;
public class Human1 extends Applet implements ChangeListener, ActionListener {
SimpleUniverse u;
boolean isApplication;
Canvas3D canvas;
OffScreenCanvas3D offScreenCanvas;
View view;
// These names correspond to the H-Anim names
TransformGroup Human_body;
TransformGroup Human_r_shoulder;
TransformGroup Human_r_elbow;
TransformGroup Human_l_shoulder;
TransformGroup Human_l_elbow;
TransformGroup Human_skullbase;
// these set up the transformations
int rShoulderRot = 0;
AxisAngle4f rShoulderAA = new AxisAngle4f(0.0f, 0.0f, -1.0f, 0.0f);
JSlider rShoulderSlider;
JLabel rShoulderSliderLabel;
int rElbowRot = 0;
AxisAngle4f rElbowAA = new AxisAngle4f(0.0f, 0.0f, -1.0f, 0.0f);
JSlider rElbowSlider;
JLabel rElbowSliderLabel;
int lShoulderRot = 0;
AxisAngle4f lShoulderAA = new AxisAngle4f(0.0f, 0.0f, 1.0f, 0.0f);
JSlider lShoulderSlider;
JLabel lShoulderSliderLabel;
int lElbowRot = 0;
AxisAngle4f lElbowAA = new AxisAngle4f(0.0f, 0.0f, 1.0f, 0.0f);
JSlider lElbowSlider;
JLabel lElbowSliderLabel;
String snapImageString = "Snap Image";
String outFileBase = "human";
int outFileSeq = 0;
float offScreenScale = 1.5f;
// GUI elements
JTabbedPane tabbedPane;
// Temporaries that are reused
Transform3D tmpTrans = new Transform3D();
Vector3f tmpVector = new Vector3f();
AxisAngle4f tmpAxisAngle = new AxisAngle4f();
// These will be created, attached the scene graph and then the variable
// will be reused to initialize other sections of the scene graph.
Cylinder tmpCyl;
Sphere tmpSphere;
TransformGroup tmpTG;
// colors for use in the cones
Color3f red = new Color3f(1.0f, 0.0f, 0.0f);
Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
// geometric constant
Point3f origin = new Point3f();
Vector3f yAxis = new Vector3f(0.0f, 1.0f, 0.0f);
// NumberFormat to print out floats with only two digits
NumberFormat nf;
// Returns the TransformGroup we will be editing to change the tranform
// on the cone
void createHuman() {
Human_body = new TransformGroup();
// center the body
tmpVector.set(0.0f, -1.5f, 0.0f);
tmpTrans.set(tmpVector);
Human_body.setTransform(tmpTrans);
// Set up an appearance to make the body with red ambient,
// black emmissive, red diffuse and white specular coloring
Material material = new Material(red, black, red, white, 64);
Appearance appearance = new Appearance();
appearance.setMaterial(material);
// offset and place the cylinder for the body
tmpTG = new TransformGroup();
// offset the shape
tmpVector.set(0.0f, 1.5f, 0.0f);
tmpTrans.set(tmpVector);
tmpTG.setTransform(tmpTrans);
tmpCyl = new Cylinder(0.75f, 3.0f, appearance);
tmpTG.addChild(tmpCyl);
// add the shape to the body
Human_body.addChild(tmpTG);
// create the r_shoulder TransformGroup
Human_r_shoulder = new TransformGroup();
Human_r_shoulder.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
Human_r_shoulder.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
// translate from the waist
tmpVector.set(-0.95f, 2.9f, -0.2f);
tmpTrans.set(tmpVector);
Human_r_shoulder.setTransform(tmpTrans);
// place the sphere for the r_shoulder
tmpSphere = new Sphere(0.22f, appearance);
Human_r_shoulder.addChild(tmpSphere);
// offset and place the cylinder for the r_shoulder
tmpTG = new TransformGroup();
// offset the shape
tmpVector.set(0.0f, -0.5f, 0.0f);
tmpTrans.set(tmpVector);
tmpTG.setTransform(tmpTrans);
tmpCyl = new Cylinder(0.2f, 1.0f, appearance);
tmpTG.addChild(tmpCyl);
// add the shape to the r_shoulder
Human_r_shoulder.addChild(tmpTG);
// add the shoulder to the body group
Human_body.addChild(Human_r_shoulder);
// create the r_elbow TransformGroup
Human_r_elbow = new TransformGroup();
Human_r_elbow.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
Human_r_elbow.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
tmpVector.set(0.0f, -1.054f, 0.0f);
tmpTrans.set(tmpVector);
Human_r_elbow.setTransform(tmpTrans);
// place the sphere for the r_elbow
tmpSphere = new Sphere(0.22f, appearance);
Human_r_elbow.addChild(tmpSphere);
// offset and place the cylinder for the r_shoulder
tmpTG = new TransformGroup();
// offset the shape
tmpVector.set(0.0f, -0.5f, 0.0f);
tmpTrans.set(tmpVector);
tmpTG.setTransform(tmpTrans);
tmpCyl = new Cylinder(0.2f, 1.0f, appearance);
tmpTG.addChild(tmpCyl);
// add the shape to the r_shoulder
Human_r_elbow.addChild(tmpTG);
// add the elbow to the shoulder group
Human_r_shoulder.addChild(Human_r_elbow);
// create the l_shoulder TransformGroup
Human_l_shoulder = new TransformGroup();
Human_l_shoulder.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
Human_l_shoulder.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
tmpVector.set(0.95f, 2.9f, -0.2f);
tmpTrans.set(tmpVector);
Human_l_shoulder.setTransform(tmpTrans);
// place the sphere for the l_shoulder
tmpSphere = new Sphere(0.22f, appearance);
Human_l_shoulder.addChild(tmpSphere);
// offset and place the cylinder for the l_shoulder
tmpTG = new TransformGroup();
// offset the shape
tmpVector.set(0.0f, -0.5f, 0.0f);
tmpTrans.set(tmpVector);
tmpTG.setTransform(tmpTrans);
tmpCyl = new Cylinder(0.2f, 1.0f, appearance);
tmpTG.addChild(tmpCyl);
// add the shape to the l_shoulder
Human_l_shoulder.addChild(tmpTG);
// add the shoulder to the body group
Human_body.addChild(Human_l_shoulder);
// create the r_elbow TransformGroup
Human_l_elbow = new TransformGroup();
Human_l_elbow.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
Human_l_elbow.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
tmpVector.set(0.0f, -1.054f, 0.0f);
tmpTrans.set(tmpVector);
Human_l_elbow.setTransform(tmpTrans);
// place the sphere for the l_elbow
tmpSphere = new Sphere(0.22f, appearance);
Human_l_elbow.addChild(tmpSphere);
// offset and place the cylinder for the l_elbow
tmpTG = new TransformGroup();
// offset the shape
tmpVector.set(0.0f, -0.5f, 0.0f);
tmpTrans.set(tmpVector);
tmpTG.setTransform(tmpTrans);
tmpCyl = new Cylinder(0.2f, 1.0f, appearance);
tmpTG.addChild(tmpCyl);
// add the shape to the l_elbow
Human_l_elbow.addChild(tmpTG);
// add the shoulder to the body group
Human_l_shoulder.addChild(Human_l_elbow);
// create the skullbase TransformGroup
Human_skullbase = new TransformGroup();
tmpVector.set(0.0f, 3.632f, 0.0f);
tmpTrans.set(tmpVector);
Human_skullbase.setTransform(tmpTrans);
// offset and place the sphere for the skull
tmpSphere = new Sphere(0.5f, appearance);
// add the shape to the l_shoulder
Human_skullbase.addChild(tmpSphere);
// add the shoulder to the body group
Human_body.addChild(Human_skullbase);
}
public void actionPerformed(ActionEvent e) {
String action = e.getActionCommand();
Object source = e.getSource();
if (action == snapImageString) {
Point loc = canvas.getLocationOnScreen();
offScreenCanvas.setOffScreenLocation(loc);
Dimension dim = canvas.getSize();
dim.width *= offScreenScale;
dim.height *= offScreenScale;
nf.setMinimumIntegerDigits(3);
offScreenCanvas.snapImageFile(
outFileBase + nf.format(outFileSeq++), dim.width,
dim.height);
nf.setMinimumIntegerDigits(0);
}
}
public void setRShoulderRot(int rotation) {
rShoulderRot = rotation;
rShoulderAA.angle = (float) Math.toRadians(rShoulderRot);
Human_r_shoulder.getTransform(tmpTrans);
tmpTrans.setRotation(rShoulderAA);
Human_r_shoulder.setTransform(tmpTrans);
}
public void setRElbowRot(int rotation) {
float angle = (float) Math.toRadians(rotation);
rElbowRot = rotation;
rElbowAA.angle = (float) Math.toRadians(rElbowRot);
Human_r_elbow.getTransform(tmpTrans);
tmpTrans.setRotation(rElbowAA);
Human_r_elbow.setTransform(tmpTrans);
}
public void setLShoulderRot(int rotation) {
lShoulderRot = rotation;
lShoulderAA.angle = (float) Math.toRadians(lShoulderRot);
Human_l_shoulder.getTransform(tmpTrans);
tmpTrans.setRotation(lShoulderAA);
Human_l_shoulder.setTransform(tmpTrans);
}
public void setLElbowRot(int rotation) {
float angle = (float) Math.toRadians(rotation);
lElbowRot = rotation;
lElbowAA.angle = (float) Math.toRadians(lElbowRot);
Human_l_elbow.getTransform(tmpTrans);
tmpTrans.setRotation(lElbowAA);
Human_l_elbow.setTransform(tmpTrans);
}
public void stateChanged(ChangeEvent e) {
JSlider source = (JSlider) e.getSource();
int value = source.getValue();
if (source == rShoulderSlider) {
setRShoulderRot(value);
rShoulderSliderLabel.setText(Integer.toString(value));
} else if (source == rElbowSlider) {
setRElbowRot(value);
rElbowSliderLabel.setText(Integer.toString(value));
} else if (source == lShoulderSlider) {
setLShoulderRot(value);
lShoulderSliderLabel.setText(Integer.toString(value));
} else if (source == lElbowSlider) {
setLElbowRot(value);
lElbowSliderLabel.setText(Integer.toString(value));
}
}
BranchGroup createSceneGraph() {
// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();
// Create a TransformGroup to scale the scene down by 3.5x
// TODO: move view platform instead of scene using orbit behavior
TransformGroup objScale = new TransformGroup();
Transform3D scaleTrans = new Transform3D();
scaleTrans.set(1 / 3.5f); // scale down by 3.5x
objScale.setTransform(scaleTrans);
objRoot.addChild(objScale);
// Create a TransformGroup and initialize it to the
// identity. Enable the TRANSFORM_WRITE capability so that
// the mouse behaviors code can modify it at runtime. Add it to the
// root of the subgraph.
TransformGroup objTrans = new TransformGroup();
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
objScale.addChild(objTrans);
// Add the primitives to the scene
createHuman(); // the human
objTrans.addChild(Human_body);
BoundingSphere bounds = new BoundingSphere(new Point3d(), 100.0);
Background bg = new Background(new Color3f(1.0f, 1.0f, 1.0f));
bg.setApplicationBounds(bounds);
objTrans.addChild(bg);
// set up the mouse rotation behavior
MouseRotate mr = new MouseRotate();
mr.setTransformGroup(objTrans);
mr.setSchedulingBounds(bounds);
mr.setFactor(0.007);
objTrans.addChild(mr);
// Set up the ambient light
Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
AmbientLight ambientLightNode = new AmbientLight(ambientColor);
ambientLightNode.setInfluencingBounds(bounds);
objRoot.addChild(ambientLightNode);
// Set up the directional lights
Color3f light1Color = new Color3f(1.0f, 1.0f, 1.0f);
Vector3f light1Direction = new Vector3f(0.0f, -0.2f, -1.0f);
DirectionalLight light1 = new DirectionalLight(light1Color,
light1Direction);
light1.setInfluencingBounds(bounds);
objRoot.addChild(light1);
return objRoot;
}
public Human1() {
this(false, 1.0f);
}
public Human1(boolean isApplication, float initOffScreenScale) {
this.isApplication = isApplication;
this.offScreenScale = initOffScreenScale;
}
public void init() {
// set up a NumFormat object to print out float with only 3 fraction
// digits
nf = NumberFormat.getInstance();
nf.setMaximumFractionDigits(3);
setLayout(new BorderLayout());
GraphicsConfiguration config = SimpleUniverse
.getPreferredConfiguration();
canvas = new Canvas3D(config);
add("Center", canvas);
u = new SimpleUniverse(canvas);
if (isApplication) {
offScreenCanvas = new OffScreenCanvas3D(config, true);
// set the size of the off-screen canvas based on a scale
// of the on-screen size
Screen3D sOn = canvas.getScreen3D();
Screen3D sOff = offScreenCanvas.getScreen3D();
Dimension dim = sOn.getSize();
dim.width *= offScreenScale;
dim.height *= offScreenScale;
sOff.setSize(dim);
sOff.setPhysicalScreenWidth(sOn.getPhysicalScreenWidth()
* offScreenScale);
sOff.setPhysicalScreenHeight(sOn.getPhysicalScreenHeight()
* offScreenScale);
// attach the offscreen canvas to the view
u.getViewer().getView().addCanvas3D(offScreenCanvas);
}
// Create a simple scene and attach it to the virtual universe
BranchGroup scene = createSceneGraph();
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
u.getViewingPlatform().setNominalViewingTransform();
u.addBranchGraph(scene);
view = u.getViewer().getView();
add("East", guiPanel());
}
// create a panel with a tabbed pane holding each of the edit panels
JPanel guiPanel() {
JPanel panel = new JPanel();
panel.setLayout(new GridLayout(0, 1));
// Human_r_shoulder rotation
panel.add(new JLabel("Right Shoulder rotation"));
rShoulderSlider = new JSlider(JSlider.HORIZONTAL, 0, 180, rShoulderRot);
rShoulderSlider.addChangeListener(this);
rShoulderSliderLabel = new JLabel(Integer.toString(rShoulderRot));
panel.add(rShoulderSlider);
panel.add(rShoulderSliderLabel);
// Human_r_elbow rotation
panel.add(new JLabel("Right Elbow rotation"));
rElbowSlider = new JSlider(JSlider.HORIZONTAL, 0, 180, rElbowRot);
rElbowSlider.addChangeListener(this);
rElbowSliderLabel = new JLabel(Integer.toString(rElbowRot));
panel.add(rElbowSlider);
panel.add(rElbowSliderLabel);
// Human_l_shoulder rotation
panel.add(new JLabel("Left Shoulder rotation"));
lShoulderSlider = new JSlider(JSlider.HORIZONTAL, 0, 180, lShoulderRot);
lShoulderSlider.addChangeListener(this);
lShoulderSliderLabel = new JLabel(Integer.toString(lShoulderRot));
panel.add(lShoulderSlider);
panel.add(lShoulderSliderLabel);
// Human_l_elbow rotation
panel.add(new JLabel("Left Elbow rotation"));
lElbowSlider = new JSlider(JSlider.HORIZONTAL, 0, 180, lElbowRot);
lElbowSlider.addChangeListener(this);
lElbowSliderLabel = new JLabel(Integer.toString(lElbowRot));
panel.add(lElbowSlider);
panel.add(rElbowSliderLabel);
if (isApplication) {
JButton snapButton = new JButton(snapImageString);
snapButton.setActionCommand(snapImageString);
snapButton.addActionListener(this);
panel.add(snapButton);
}
return panel;
}
public void destroy() {
u.removeAllLocales();
}
// The following allows Human to be run as an application
// as well as an applet
//
public static void main(String[] args) {
float initOffScreenScale = 2.5f;
for (int i = 0; i < args.length; i++) {
if (args[i].equals("-s")) {
if (args.length >= (i + 1)) {
initOffScreenScale = Float.parseFloat(args[i + 1]);
i++;
}
}
}
new MainFrame(new Human1(true, initOffScreenScale), 950, 600);
}
}
class OffScreenCanvas3D extends Canvas3D {
OffScreenCanvas3D(GraphicsConfiguration graphicsConfiguration,
boolean offScreen) {
super(graphicsConfiguration, offScreen);
}
private BufferedImage doRender(int width, int height) {
BufferedImage bImage = new BufferedImage(width, height,
BufferedImage.TYPE_INT_RGB);
ImageComponent2D buffer = new ImageComponent2D(
ImageComponent.FORMAT_RGB, bImage);
//buffer.setYUp(true);
setOffScreenBuffer(buffer);
renderOffScreenBuffer();
waitForOffScreenRendering();
bImage = getOffScreenBuffer().getImage();
return bImage;
}
void snapImageFile(String filename, int width, int height) {
BufferedImage bImage = doRender(width, height);
/*
* JAI: RenderedImage fImage = JAI.create("format", bImage,
* DataBuffer.TYPE_BYTE); JAI.create("filestore", fImage, filename +
* ".tif", "tiff", null);
*/
/* No JAI: */
try {
FileOutputStream fos = new FileOutputStream(filename + ".jpg");
BufferedOutputStream bos = new BufferedOutputStream(fos);
JPEGImageEncoder jie = JPEGCodec.createJPEGEncoder(bos);
JPEGEncodeParam param = jie.getDefaultJPEGEncodeParam(bImage);
param.setQuality(1.0f, true);
jie.setJPEGEncodeParam(param);
jie.encode(bImage);
bos.flush();
fos.close();
} catch (Exception e) {
System.out.println(e);
}
}
}
This is dummy text. It is not meant to be read. Accordingly, it is difficult to figure out when to end it. But then, this is dummy text. It is not meant to be read. Period.
ConversionConversion EmoticonEmoticon